An immersive, one-of-a-kind guide to the wondrous magical items and creatures of Dungeons & Dragons, the world’s most beloved tabletop role-playing game

Featuring amazing illustrations and expert insights, Artificers & Alchemy explores peculiar phenomena, sentient weapons, guardian gear, and the artificers who create these enchanted objects. If you’re eager to start your own D&D adventures, this guidebook provides the perfect starting point to creating worlds of fantasy and weaving an epic story all your own.
Introduction


Magic is an important part of any fantasy story. It creates colorful and exciting moments that can inspire us. Spells are a fantastic part of every caster’s toolkit, but unusual items or places imbued with magical power can be even more impressive. How are those enchanted objects created? What rare magic items, constructs, or other phenomena can be found in the worlds of Dungeons & Dragons?

This book will answer those questions and unlock a multitude of arcane secrets for you to explore. It’s a guide to the weird and wondrous ways that magic is used to transform the everyday into the extraordinary—wild weapons, exceptional equipment, and potent prosthetics as well as tremendous tomes, lavish locales, and curious constructs.

You can read this guide from beginning to end in one sitting, or open it up at any spot, be drawn in by the exciting illustrations, and let inspiration take you somewhere special. The more you read, the more ideas for mythic gear, infused instruments, and peculiar phenomena you’ll discover!

Will your adventurers be empowered by the strange sorcery they encounter, or will those powers be too much for them to handle? That’s up to you. The magic of Dungeons & Dragons begins here on the page, but where the fantastical story goes is only limited by your imagination.

Let’s make some magic!
“A bridge between kids and parents to talk about the game . . . The book is full of gorgeous illustrations that can be used as inspiration for games where Dungeon Masters run games for their kids.”—Forbes

Artificers & Alchemy features gorgeous cover designs from front to back, and the entire set looks great together on a shelf. . . . The Young Adventurer’s book series makes it easy to continue the tabletop traditions for decades to come.”—Geek Girl Authority

About

An immersive, one-of-a-kind guide to the wondrous magical items and creatures of Dungeons & Dragons, the world’s most beloved tabletop role-playing game

Featuring amazing illustrations and expert insights, Artificers & Alchemy explores peculiar phenomena, sentient weapons, guardian gear, and the artificers who create these enchanted objects. If you’re eager to start your own D&D adventures, this guidebook provides the perfect starting point to creating worlds of fantasy and weaving an epic story all your own.

Excerpt

Introduction


Magic is an important part of any fantasy story. It creates colorful and exciting moments that can inspire us. Spells are a fantastic part of every caster’s toolkit, but unusual items or places imbued with magical power can be even more impressive. How are those enchanted objects created? What rare magic items, constructs, or other phenomena can be found in the worlds of Dungeons & Dragons?

This book will answer those questions and unlock a multitude of arcane secrets for you to explore. It’s a guide to the weird and wondrous ways that magic is used to transform the everyday into the extraordinary—wild weapons, exceptional equipment, and potent prosthetics as well as tremendous tomes, lavish locales, and curious constructs.

You can read this guide from beginning to end in one sitting, or open it up at any spot, be drawn in by the exciting illustrations, and let inspiration take you somewhere special. The more you read, the more ideas for mythic gear, infused instruments, and peculiar phenomena you’ll discover!

Will your adventurers be empowered by the strange sorcery they encounter, or will those powers be too much for them to handle? That’s up to you. The magic of Dungeons & Dragons begins here on the page, but where the fantastical story goes is only limited by your imagination.

Let’s make some magic!

Praise

“A bridge between kids and parents to talk about the game . . . The book is full of gorgeous illustrations that can be used as inspiration for games where Dungeon Masters run games for their kids.”—Forbes

Artificers & Alchemy features gorgeous cover designs from front to back, and the entire set looks great together on a shelf. . . . The Young Adventurer’s book series makes it easy to continue the tabletop traditions for decades to come.”—Geek Girl Authority