Forced to leave her original timeline and her beloved Chloe behind, Max Caulfield must come to terms with both an alternative version of Chloe, and a world where Rachel Amber is very much alive!
Based on the critically-acclaimed, BAFTA-winning video game Life is Strange, Waves continues Max's adventures in a potential new future. In an unfamiliar new timeline where Rachel is dating Chloe, Max struggles to find a place for herself - as well as uncover the truth about a mysterious boy with a strange talent of his own...
Emma Vieceli - Multiversity Comics Breakout Writer of 2019
"Another knockout issue for the videogame adaptation series. The dialogue, story, emotions, and art are each complex and compelling" - ComicCon.com
"One of the best comic books to be based on a video game, if not the best of this particular sub-genre" - Multiversity Comics
"The artistic choices are spot on, as they have been since the inception of the comic series, and the writing never feels out of character" - The Xbox Hub
"Not to be missed" - Culture of Gaming
“Writer Emma Vieceli brilliantly captures the teenage angst and friendship that made the video game such a massive success ... imaginative art by Claudia Leonardi and Andrea Izzo brings this fight against time clear off the page” - Scoop
Forced to leave her original timeline and her beloved Chloe behind, Max Caulfield must come to terms with both an alternative version of Chloe, and a world where Rachel Amber is very much alive!
Based on the critically-acclaimed, BAFTA-winning video game Life is Strange, Waves continues Max's adventures in a potential new future. In an unfamiliar new timeline where Rachel is dating Chloe, Max struggles to find a place for herself - as well as uncover the truth about a mysterious boy with a strange talent of his own...
Praise
Emma Vieceli - Multiversity Comics Breakout Writer of 2019
"Another knockout issue for the videogame adaptation series. The dialogue, story, emotions, and art are each complex and compelling" - ComicCon.com
"One of the best comic books to be based on a video game, if not the best of this particular sub-genre" - Multiversity Comics
"The artistic choices are spot on, as they have been since the inception of the comic series, and the writing never feels out of character" - The Xbox Hub
"Not to be missed" - Culture of Gaming
“Writer Emma Vieceli brilliantly captures the teenage angst and friendship that made the video game such a massive success ... imaginative art by Claudia Leonardi and Andrea Izzo brings this fight against time clear off the page” - Scoop