ElfQuest: The Original Quest: Book 4--The First War

Part of ElfQuest

Illustrated by Wendy Pini
$29.99 US
Dark Horse Comics | Dark Horse Books
12 per carton
On sale Nov 18, 2025 | 9781506748528
Sales rights: World

The Wolfriders face war with the Northern Troll Warriors in the fourth and final book of the original ElfQuest saga—in full color for the first time from Dark Horse Comics!

“Do you know what war is?”

With that question, Cutter and his companions are plunged into the most dangerous, life-threatening conflict they could never have imagined. In their quest for the legendary lost Palace of the High Ones, they are betrayed by the Gliders of Blue Mountain and left to perish on the snow-swept wastes of the Frozen Mountains.

Now the Wolfriders must face savage Northern Troll Warriors who stand between Cutter’s tribe and their goal. Even if they are able to join forces with the pugnacious, stag-riding Go-Back elves, can any elfin alliance survive the sheer force and brutality of the troll army? 

Collects ElfQuest: The Original Quest #16–#20
"The comic is utterly addictive."—NPR

"One of the most important works in American fantasy."—American Library Association

"ElfQuest redefined graphic novel storytelling on an epic scale."—Barnes and Noble

"One of the most beautifully crafted, well thought out comic book fantasy epics of all time."—CBR

"Wendy and Richard [Pini] created and sustained one of the most successful independent comics of all time."—Rodney Rothman, Spider-Man: Into the Spider-Verse

"[ElfQuest] is particularly important because of its key role in the establishment of a highly visible phase of alternative, independent comic books and also its creative direction by a female artist."—Karen Green, Curator for Comics and Cartoons, Columbia University

About

The Wolfriders face war with the Northern Troll Warriors in the fourth and final book of the original ElfQuest saga—in full color for the first time from Dark Horse Comics!

“Do you know what war is?”

With that question, Cutter and his companions are plunged into the most dangerous, life-threatening conflict they could never have imagined. In their quest for the legendary lost Palace of the High Ones, they are betrayed by the Gliders of Blue Mountain and left to perish on the snow-swept wastes of the Frozen Mountains.

Now the Wolfriders must face savage Northern Troll Warriors who stand between Cutter’s tribe and their goal. Even if they are able to join forces with the pugnacious, stag-riding Go-Back elves, can any elfin alliance survive the sheer force and brutality of the troll army? 

Collects ElfQuest: The Original Quest #16–#20

Praise

"The comic is utterly addictive."—NPR

"One of the most important works in American fantasy."—American Library Association

"ElfQuest redefined graphic novel storytelling on an epic scale."—Barnes and Noble

"One of the most beautifully crafted, well thought out comic book fantasy epics of all time."—CBR

"Wendy and Richard [Pini] created and sustained one of the most successful independent comics of all time."—Rodney Rothman, Spider-Man: Into the Spider-Verse

"[ElfQuest] is particularly important because of its key role in the establishment of a highly visible phase of alternative, independent comic books and also its creative direction by a female artist."—Karen Green, Curator for Comics and Cartoons, Columbia University