Dream Chasing

My Four Decades of Success and Failure with Walt Disney Imagineering

Author Bob Weis
Foreword by Bob Iger
Look inside
$29.99 US
Disney Publishing Group | Disney Editions
12 per carton
On sale Sep 24, 2024 | 9781368101035
Sales rights: World
Disney experiences enthrall millions of guests around the world. How does it all become a reality? Find out in this action-packed narrative journey!

Dream Chasing is a recounting by author Bob Weis of four decades of creating and seeing to completion challenging projects, leading teams from the top secret, high-tech corridors of Walt Disney Imagineering (WDI) to the highest levels of The Walt Disney Company. Our author recounts working on and overseeing projects that took him from Anaheim, California, to the swampy wetlands of Central Florida, and even on to Paris; Washington, D.C.; Russia; Tokyo; Shanghai; and the massive shipyards of Papenburg, Germany.

    As a former Imagineering president, Bob Weis was part of the second generation of Imagineers. His page-turner of a story follows the path of someone who never lost his passion for chasing big innovative dreams in spite of having to navigate over bumpy roads tied to a slew of issues and concerns—grounded in design, technology, politics, and culture (to name a few) just to bring an array of Disney experiences to reality. Bob’s drive was fueled by a belief in something Walt Disney once said: “It’s kind of fun to do the impossible. ”Dreams," as Weis writes, “come from a place of infinite possibilities, from a part of us that doesn’t recognize limits."

     Dreams are exciting, frustrating, and sometimes illusive, as hard to hold on to as pixie dust, like glitter falling through your fingers.”Sometimes they are meant to happen, and they do; sometimes they are meant to happen, and they don’t. But every dream is an adventure, driven by the vision and passion of teams that believe any dream worth doing, is worth chasing."
WED-Walter Elias Disney
The WED campus in Glendale, California, was hard to find. Hard to find because no one would expect the collection of nondescript old concrete tilt-up buildings to be where any self-respecting creative person would care to work. Getting there early, I scouted the neighborhood. It had to be the right address. But it was just a scattering of gray warehouses and some old aviation hangars. (Grand Central Airport had once occupied the site, explaining the lack of trees, lest Amelia Earhart scrape one on her takeoffs.) Down the street was the Batesville Casket Company, and the site was rounded out by that symbol of storytelling and cultural advancement, the Grand Central Bowl, designed by William Rudolph in the late 1950s and boasting sixty lanes. It also adopted the treeless parking lot scheme for consistency and included a coffee shop and the Gay 90s Room. I suspected the dark bar opened before10:00 a.m.
The 800 Sonora Avenue building had sounded interesting on the phone, a kind of Disney version of Los Angeles’s historic Mexican festival marketplace on Olvera Street. No such luck. It was as plain as a gray shoe box, with a strange batwing concrete rain canopy, looking like it was trying to fly out of its facade. Years later I would hear John Hench, first hired by Walt Disney to work on Fantasia, and a true Disney legend, say, “They don’t come out of the show, humming the architecture.” They certainly didn’t in WED’s neighborhood.
In a few hours, I quickly went from a rejection letter to two possible jobs. Inside the concrete jungle, WED changed from an industrial wasteland to Santa’s Workshop without the snow. There was exciting work everywhere, models, paintings, robotic creatures, and human figures being built and animated. It was the largest assembly of creativity I could possibly have imagined. Here’s where I first heard the term coordinator. I didn’t know what a coordinator was, but they sure seemed to need a lot of them. I started to believe it might be the balloon salesman of the WED business, the job no one wanted but someone had to do. There seemed to be a lot of chiefs, seniors, and “nine old men” types (though there were more than nine, and they were certainly not all men). These seemed to be the legends entrusted with Walt’s last dream, and they knew Walt’s dream because they had worked for many years directly with him. Then there was a professional layer that seemed to be coming in, filling the space, like water filling around. The projects had become too large, too complex, and the old ways left too much to chance. And the stakes seemed to be higher than they’d ever been before.
It was at this time, I learned later, that Imagineer Orlando Ferrante had set the vision for the role of coordinator. He saw them as young, hardworking Imagineers who formed the glue—managing projects—knowing everyone, knowing the schedule, and knowing how best to expedite a complex sequence. He saw them coming from any field, and the job being a great jumping-off point to a successful career at WED.
I was offered a job on EPCOT. The future, the dream. I was going to be a part of this massive operation to build Walt’s experimental community, to impact the world and design. It would bring everything together—my theater design, my urban planning and architecture. And given the chance, I was planning on coordinating the hell out of it, whatever that meant.
Despite a long day of interviewing, my recruiter asked if I had time and energy for one more. She told me it was not as exciting as what I had seen so far. We walked outside the secure boundary of WED and down toward the Grand Central Bowl. Oh no, I thought. I prayed they weren’t recruiting for frycooks or pinsetters.
We crossed the street and entered another building. This one had none of the magic of the rest of WED. It looked a bit like a legal or accounting office,with its tan carpet, cubicles, and small offices with white walls.
But the recruiter took me into one room that had a floor-to-ceiling modelon the wall. It was obviously a Disney project, but it was surrounded on three sides by water. It was the bay side location of a top secret project called Tokyo Disneyland (TDL).
The TDL office, as it was called, didn’t have much to offer me. They made it clear there was very little design to be done; and just a small team. But lots to be figured out; Disney’s first attempt to build a project outside the comfort of the United States. On the walls of one big room was a smattering of colored index cards with work items and completion dates typed on them. Part of this new coordinating job would be to turn this wall into a vibrant center of status for the project. Maybe it was my lack of imagination, but I had trouble seeing these cards as the vibrant center of anything, no matter how many colors came in one pack.
But I ended up in the office of Frank Stanek. Frank was clearly the highest executive I had met that day. He was interesting, clear, and professional. And he read my mind immediately. “You just got out of design school, and you want to be creative. I know, I saw your portfolio. But I don’t need anyone creative, I need people to get this hard job done!”  The only weird thing about Frank is he had a strange laugh, sort of like a seal gasping for oxygen. And I felt strongly that I had come here to design, and be creative, so his laugh wasn’t helping.
It was not until years later that Frank said it exactly like this, but I remember he implied it in our first meeting: “Bob, everyone is busy on EPCOT, so I’m goingto get this done with a very small team. It’s going to be done with the fired, the retired, and the recently hired!” And the laugh again. I could learn everything about Disney on TDL, he said. I could have a lot of responsibility, quickly, he said. “And if you get this done, you’ll have lots of new opportunities to design and be creative.”
Frank had a coup de grâce, and he hadn’t played it. I suspected he was waiting for the right moment. Some influences I’d not heard from my subconscious were welling up for the first time in a while: the world, urban planning, cities, international challenges. “And it will likely involve travel to Japan, an opportunity to live abroad, and travel to many places in Asia.
”Bingo! やった, or Yatta, as the Japanese might say! I started to imagine ways to turn that wall of pastel index cards into a stunning example of information architecture.
"Everyone has great ideas in them, but without the right environment those ideas often stay hidden. The best leaders create the environments that allow for all the creativity and magic to flourish. Bob Weis is one of those leaders. Dream Chasing is his story of how he learned to help people shine and howwe can learn to do the same."
—Simon Sinek, Optimist and New York Times best-selling author of Start with Why and The Infinite Game

"Bob Weis was central to the explosion of creativity that marked Disney under Michael Eisner and later Bob Iger. Part memoir, part history, his story shows us how deeply intertwined Disney’s theme parks are with the American dream—and that the real American dream isn’t just finding success, but freeing the imagination.
—Paul Goldberger, Pulitzer Prize–winning author and architecture critic

"From working as a Disneyland popcorn and balloon vendor to becoming the architect of a legacy of hope, dreams realized, and making the impossible possible, Bob’s story intimately illustrates how Walt Disney Imagineers bring joy, celebration, and laughter to our guests around the world. As an Imagineer, Bob shares that the making of experiences, both large and small, is a collaborative effort. And more importantly, that every project, whether the narrative is fantastical or real, is approached with creative artistry, skill, passion, and love. Dream Chasing is a must read!" 
—Carmen J. Smith, SVP, Creative Development—Content, Product & Inclusive StrategiesDisney Experiences, Disney Consumer Products, Walt Disney Imagineering

"Bob’s book is such a terrific read! For someone like me who spent more than fifty-one years at Disney, I so enjoyed discovering the “backstory” of so many pivotal moments in my career! Bob’s “seat at the table” for many decisive moments in Disney Experiences history is unique and provides stories you will no doubt hear for the first time!"
—George A Kalogridis, Retired president, Walt Disney World and Disneyland Resort

"Weis, the former president of “Imagineering” at Disney, debuts with a lighthearted memoir about his career at the House of Mouse. After studying architecture in college, Weis got a job with Walt Elias Disney Enterprises, the organization that designs Disney parks, in 1980. His first assignment was to help open Tokyo Disneyland, effectively a copy of Florida’s Magic Kingdom Park, but he soon took on more ambitious projects, including revitalizing the underperforming California Adventure park. Weis makes clear that his decades at Disney took their toll, requiring long days and extensive travel. However, he takes pains to point out Disney’s commitment to quality and ethics, as when he discusses requiring that the dorms housing the construction workers who built Shanghai Disneyland include libraries and “recreation opportunities during time off.” The feel-good narrative has little conflict or tension, but details about roads not taken will keep readers turning pages. For instance, Weis describes how in the early 1990s he worked on Disney’s America, a proposed Virginia park focused on U.S. history that would have included mockups of a Civil War fort and the Ellis Island immigration center. (The project was abandoned amid concern it would trivialize its historical subject matter.) Disney fans will find this worth the price of admission."
Publishers Weekly

About

Disney experiences enthrall millions of guests around the world. How does it all become a reality? Find out in this action-packed narrative journey!

Dream Chasing is a recounting by author Bob Weis of four decades of creating and seeing to completion challenging projects, leading teams from the top secret, high-tech corridors of Walt Disney Imagineering (WDI) to the highest levels of The Walt Disney Company. Our author recounts working on and overseeing projects that took him from Anaheim, California, to the swampy wetlands of Central Florida, and even on to Paris; Washington, D.C.; Russia; Tokyo; Shanghai; and the massive shipyards of Papenburg, Germany.

    As a former Imagineering president, Bob Weis was part of the second generation of Imagineers. His page-turner of a story follows the path of someone who never lost his passion for chasing big innovative dreams in spite of having to navigate over bumpy roads tied to a slew of issues and concerns—grounded in design, technology, politics, and culture (to name a few) just to bring an array of Disney experiences to reality. Bob’s drive was fueled by a belief in something Walt Disney once said: “It’s kind of fun to do the impossible. ”Dreams," as Weis writes, “come from a place of infinite possibilities, from a part of us that doesn’t recognize limits."

     Dreams are exciting, frustrating, and sometimes illusive, as hard to hold on to as pixie dust, like glitter falling through your fingers.”Sometimes they are meant to happen, and they do; sometimes they are meant to happen, and they don’t. But every dream is an adventure, driven by the vision and passion of teams that believe any dream worth doing, is worth chasing."

Excerpt

WED-Walter Elias Disney
The WED campus in Glendale, California, was hard to find. Hard to find because no one would expect the collection of nondescript old concrete tilt-up buildings to be where any self-respecting creative person would care to work. Getting there early, I scouted the neighborhood. It had to be the right address. But it was just a scattering of gray warehouses and some old aviation hangars. (Grand Central Airport had once occupied the site, explaining the lack of trees, lest Amelia Earhart scrape one on her takeoffs.) Down the street was the Batesville Casket Company, and the site was rounded out by that symbol of storytelling and cultural advancement, the Grand Central Bowl, designed by William Rudolph in the late 1950s and boasting sixty lanes. It also adopted the treeless parking lot scheme for consistency and included a coffee shop and the Gay 90s Room. I suspected the dark bar opened before10:00 a.m.
The 800 Sonora Avenue building had sounded interesting on the phone, a kind of Disney version of Los Angeles’s historic Mexican festival marketplace on Olvera Street. No such luck. It was as plain as a gray shoe box, with a strange batwing concrete rain canopy, looking like it was trying to fly out of its facade. Years later I would hear John Hench, first hired by Walt Disney to work on Fantasia, and a true Disney legend, say, “They don’t come out of the show, humming the architecture.” They certainly didn’t in WED’s neighborhood.
In a few hours, I quickly went from a rejection letter to two possible jobs. Inside the concrete jungle, WED changed from an industrial wasteland to Santa’s Workshop without the snow. There was exciting work everywhere, models, paintings, robotic creatures, and human figures being built and animated. It was the largest assembly of creativity I could possibly have imagined. Here’s where I first heard the term coordinator. I didn’t know what a coordinator was, but they sure seemed to need a lot of them. I started to believe it might be the balloon salesman of the WED business, the job no one wanted but someone had to do. There seemed to be a lot of chiefs, seniors, and “nine old men” types (though there were more than nine, and they were certainly not all men). These seemed to be the legends entrusted with Walt’s last dream, and they knew Walt’s dream because they had worked for many years directly with him. Then there was a professional layer that seemed to be coming in, filling the space, like water filling around. The projects had become too large, too complex, and the old ways left too much to chance. And the stakes seemed to be higher than they’d ever been before.
It was at this time, I learned later, that Imagineer Orlando Ferrante had set the vision for the role of coordinator. He saw them as young, hardworking Imagineers who formed the glue—managing projects—knowing everyone, knowing the schedule, and knowing how best to expedite a complex sequence. He saw them coming from any field, and the job being a great jumping-off point to a successful career at WED.
I was offered a job on EPCOT. The future, the dream. I was going to be a part of this massive operation to build Walt’s experimental community, to impact the world and design. It would bring everything together—my theater design, my urban planning and architecture. And given the chance, I was planning on coordinating the hell out of it, whatever that meant.
Despite a long day of interviewing, my recruiter asked if I had time and energy for one more. She told me it was not as exciting as what I had seen so far. We walked outside the secure boundary of WED and down toward the Grand Central Bowl. Oh no, I thought. I prayed they weren’t recruiting for frycooks or pinsetters.
We crossed the street and entered another building. This one had none of the magic of the rest of WED. It looked a bit like a legal or accounting office,with its tan carpet, cubicles, and small offices with white walls.
But the recruiter took me into one room that had a floor-to-ceiling modelon the wall. It was obviously a Disney project, but it was surrounded on three sides by water. It was the bay side location of a top secret project called Tokyo Disneyland (TDL).
The TDL office, as it was called, didn’t have much to offer me. They made it clear there was very little design to be done; and just a small team. But lots to be figured out; Disney’s first attempt to build a project outside the comfort of the United States. On the walls of one big room was a smattering of colored index cards with work items and completion dates typed on them. Part of this new coordinating job would be to turn this wall into a vibrant center of status for the project. Maybe it was my lack of imagination, but I had trouble seeing these cards as the vibrant center of anything, no matter how many colors came in one pack.
But I ended up in the office of Frank Stanek. Frank was clearly the highest executive I had met that day. He was interesting, clear, and professional. And he read my mind immediately. “You just got out of design school, and you want to be creative. I know, I saw your portfolio. But I don’t need anyone creative, I need people to get this hard job done!”  The only weird thing about Frank is he had a strange laugh, sort of like a seal gasping for oxygen. And I felt strongly that I had come here to design, and be creative, so his laugh wasn’t helping.
It was not until years later that Frank said it exactly like this, but I remember he implied it in our first meeting: “Bob, everyone is busy on EPCOT, so I’m goingto get this done with a very small team. It’s going to be done with the fired, the retired, and the recently hired!” And the laugh again. I could learn everything about Disney on TDL, he said. I could have a lot of responsibility, quickly, he said. “And if you get this done, you’ll have lots of new opportunities to design and be creative.”
Frank had a coup de grâce, and he hadn’t played it. I suspected he was waiting for the right moment. Some influences I’d not heard from my subconscious were welling up for the first time in a while: the world, urban planning, cities, international challenges. “And it will likely involve travel to Japan, an opportunity to live abroad, and travel to many places in Asia.
”Bingo! やった, or Yatta, as the Japanese might say! I started to imagine ways to turn that wall of pastel index cards into a stunning example of information architecture.

Praise

"Everyone has great ideas in them, but without the right environment those ideas often stay hidden. The best leaders create the environments that allow for all the creativity and magic to flourish. Bob Weis is one of those leaders. Dream Chasing is his story of how he learned to help people shine and howwe can learn to do the same."
—Simon Sinek, Optimist and New York Times best-selling author of Start with Why and The Infinite Game

"Bob Weis was central to the explosion of creativity that marked Disney under Michael Eisner and later Bob Iger. Part memoir, part history, his story shows us how deeply intertwined Disney’s theme parks are with the American dream—and that the real American dream isn’t just finding success, but freeing the imagination.
—Paul Goldberger, Pulitzer Prize–winning author and architecture critic

"From working as a Disneyland popcorn and balloon vendor to becoming the architect of a legacy of hope, dreams realized, and making the impossible possible, Bob’s story intimately illustrates how Walt Disney Imagineers bring joy, celebration, and laughter to our guests around the world. As an Imagineer, Bob shares that the making of experiences, both large and small, is a collaborative effort. And more importantly, that every project, whether the narrative is fantastical or real, is approached with creative artistry, skill, passion, and love. Dream Chasing is a must read!" 
—Carmen J. Smith, SVP, Creative Development—Content, Product & Inclusive StrategiesDisney Experiences, Disney Consumer Products, Walt Disney Imagineering

"Bob’s book is such a terrific read! For someone like me who spent more than fifty-one years at Disney, I so enjoyed discovering the “backstory” of so many pivotal moments in my career! Bob’s “seat at the table” for many decisive moments in Disney Experiences history is unique and provides stories you will no doubt hear for the first time!"
—George A Kalogridis, Retired president, Walt Disney World and Disneyland Resort

"Weis, the former president of “Imagineering” at Disney, debuts with a lighthearted memoir about his career at the House of Mouse. After studying architecture in college, Weis got a job with Walt Elias Disney Enterprises, the organization that designs Disney parks, in 1980. His first assignment was to help open Tokyo Disneyland, effectively a copy of Florida’s Magic Kingdom Park, but he soon took on more ambitious projects, including revitalizing the underperforming California Adventure park. Weis makes clear that his decades at Disney took their toll, requiring long days and extensive travel. However, he takes pains to point out Disney’s commitment to quality and ethics, as when he discusses requiring that the dorms housing the construction workers who built Shanghai Disneyland include libraries and “recreation opportunities during time off.” The feel-good narrative has little conflict or tension, but details about roads not taken will keep readers turning pages. For instance, Weis describes how in the early 1990s he worked on Disney’s America, a proposed Virginia park focused on U.S. history that would have included mockups of a Civil War fort and the Ellis Island immigration center. (The project was abandoned amid concern it would trivialize its historical subject matter.) Disney fans will find this worth the price of admission."
Publishers Weekly